Original author: sensei p2 e
Compiled by: techflow Intern
Gamefi is still the devil fruit in the sea of Web3. Its ability to break circles and absorb money may open a new chapter for the next bull market, but its shortcomings are also obvious. This article mainly describes how traditional game companies classify and attract their players, what new types of Web3 games have brought, and what we can learn from traditional games.
In 1996, Richard Bartle, one of the game pioneers, divided game players into four categories according to their psychology. What are these categories? Why are they important in Web3 game development? This is an article for gamers and game developers.
Psychology is the study of the mind and how it affects one's behavior. In video games, this translates into the way players think and interact in the game environment. Some gamers are very competitive, while others are not. They just want to log in to the game to communicate with their friends.
Understanding these different types of gamers will help developers build their game design, economics, and mechanisms around the specific types of gamers they want to attract.
Therefore, in 1996, Richard Bartle created the "Bartle gamer classification"
He divided players into 4 groups according to their behavior in the game and who / what they prefer to interact with. Do players pay more attention to the game world or other players? Do players care more about the plot or interaction?
Erwin. A and brandon D then created a series of questions and a scoring formula, and divided the players into these four groups according to Bartle's model:
Such players are committed to completing and collecting game data, records and items that are difficult for ordinary people to reach. Overcoming challenges and accumulating rewards are their main goals. Such players set their own goals and promote themselves to achieve them.
They are also called "e; Diamonds"。 They may not be the best, but when it comes to completing and collecting tasks, items, trophies and skins, they are your first choice. Their main motivation comes from being able to show off these achievements to other players.
For game developers, this type is the most ideal game candidate, because they play your game with direction and purpose, and the route to complete the game is the goal they want.
Also known as "hearts", this type of player can enjoy the interaction with their friends and other players in the game. The socializers like to help each other and build communities with others.
You can see that those who like to create teams and recruit players from all over the world to play casual games are likely to be the socializers, who always use " World chat " Is another good example.
They are more active in casual multiplayer games, but they can still be seen in single player games, such as on social networking sites, such as reddit and steam. A game that allows players to interact with players and create a community is more helpful to attract the socializers.
They are also called "&\x27; spades" because they love to explore and discover the unknown. These players go where others don't go and know what others don't know. They are the most curious players. They like to look for colored eggs and unlock rare rewards.
They will study every wall in Elden ring, and they will also study the data of every gun in cod. Obviously, they don't like time limited games. After experiencing the game content and discovering the secrets of the game, they will soon get tired of the game.
Also known as "clubs". Such players like to compete with other players rather than NPCs. They have put their sweat and energy into the competition. They play games to dominate other players. You can see them at the top of each game leaderboard.
Most killers are friendly and competitive, but some people only care about satisfying their own entertainment in PVP, so they will do their best to ensure victory, just like those players who use plug-ins. For game developers, players with killers in the game will promote in-game competitions.
Although this mode is the gold standard of game development today, it also has limitations due to the progress of the game and its structure mainly aimed at MMORPG.
The progress of games and technology has led to the emergence of new types of players, which makes us see a fifth type of players, called:
Due to blockchain technology and Web3 games, players can now make money by playing games.
These games are the same as other ordinary games, but have an additional advantage, that is, you can own your game items, and make money by exploring and finding items, reaching the top of the list, or just doing simple daily tasks.
The pioneers and good examples of such games are illuvium, undeadblocks, playblank, axieinfinity and stepn. The earners are players who only focus on making money by playing games, and these games have created a booming economy for the earners.
They are motivated by high-income opportunities. At present, although most of them appear in NFT games, the earners also play the role of game account seller in traditional games and provide paid services for ordinary players. In Web3 games, most of them appear as scholars.
Here are some considerations for the Bartle model:
-There is not only one type of player, but multiple types of features, but one of which is more prominent than the other
-A game does not have to have all types of players to be successful.